Today is Gaslands day. I start my escalation league at 30pts with a couple of fun little cars and (hopefully) some wild dice rolls. I don’t have much time in the AM to get hobby stuff together — my Sundays typically are taken up with GTD weekly review stuff, and checking that I’m moving along nicely with my post-graduate writing — so I’ll update post-game.
Gaslands was far more exciting and engaging than I expected. It may have been me coming into it thinking I was going to be experiencing something more akin to a boardgame than a wargame, or it could be the fact that I was playing on such a large table with just two small matchbox cars, but it was by no means simple.
Every gear shift of every round mattered, the games ‘risk’ mechanic of hazard tokens built far faster than I expected, leading me to spin out quite a few times. Even the way collisions both with other cars and the terrain surprised me. It was high speed, but still deeply strategic, and for a 30 can (30 point list) game, I can see how this game grows and scales. I’ll give it a few more weeks, but honestly, this may be one of my favourite wargames of recent memory.





The wrap up had both my and my opponents buggies loosing our roll cages, getting 5 ‘dings’ (how the game tracks a car’s ‘injury’) each as well — mostly because I wrecked his, and he exploded mine. To be fair though, I did have 5 unused Molotov cocktails which don’t take kindly to being slammed at high speeds into a wall.
The next game bumps us up to 40 cans and, given that I have 11 to spend, I am thinking of saving up for another round to throw in some high-speed nonsense. Now to write a list, format the permanent injuries, and maybe even finish painting my movement templates.
Seriously, if you haven’t played Gaslands yet, the barrier to entry is so cheap and well worth it.
// Moxxie
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